Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Wednesday, April 6, 2016

First Betas of iOS 9.3.2, OS X 10.11.5, WatchOS 2.2.1, tvOS 9.2.1 Available for Testing

OS X El Capitan 10.11.5 beta  and iOS 9.3.2 beta
Apple has released a series of beta builds for system software, including iOS 9.3.2 beta 1 for iPhone, iPad, and iPod touch, OS X 10.11.5 beta 1 for Mac, WatchOS 2.2.1 beta 1 for Apple Watch, and tvOS 9.2.1 beta 1 for Apple TV. The point release beta updates are primarily focused on bug fixes and feature enhancements.
The current beta builds are available for developer testing, but will likely be released in the public beta programs shortly. Anyone can choose to participate in the public beta testing programs offered by Apple, but due to the less stable nature of beta software releases it’s generally only recommended for secondary hardware or advanced users who don’t mind the buggier beta experience.
iOS 9.3.2 beta, which arrives as build 13F51a, is available now for any iPhone, iPad, or iPod touch devices that are compatible with prior iOS 9 builds. The beta update is available now for users who are participating in the developer beta testing program through the Software Update mechanism on their devices, or through the Apple Developer Center.
iOS 9.3.2 beta 1
A first beta of OS X 10.11.5 for Macs arrives as build 15F18b and includes focuses on bug fixes and improvements to El Capitan. Mac users in the beta testing program can find the download through the App Store or through the OS X Developer Center on Apple.com.
OS X 10.11.5 beta 1
tvOS 9.2.1 arrives as build 13Y5752a and is compatible with Apple TV 4th generation (the latest model) only.
WatchOS 2.2.1 beta 1 for Apple Watch, and is also expected to include bug fixes, is available now as well.
The latest stable builds of system software for Apple hardware include iOS 9.3.1 for iPhone, iPad, and iPod touchOS X 10.11.4 for MacWatchOS 2.2 for Apple Watch, and tvOS 9.2 for Apple TV.
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Monday, April 4, 2016

Easy trick on iPhone Message to Clean Up Photos and Videos.

                     ios message media clean
We are not bothered about iPhone memory until we get the memory full warning or your phone start to operate slowly because of the lack of free memory. Do you know when you use messaging apps in your iPhone, your phone will stack up all attached photo and video files within your message apps by using your phone memory.
You don’t have any control on auto saving of these media files in you messaging App. Even though you are not saving these files into your photo or video album, these files are going to eat up your memory as long as you keep these files into your messenger.
You may not be in a situation to worry about your memory space if you own a 64GB or above iPhone model. But if you own a 16GB iPhone, it is going to be annoying for you and have to be cautious about your memory space.
To search and delete each individual media files from you messaging app is going to be a time consuming task. We explained how to prevent auto saving media files from WhatsApp messenger into your iPhone album to save space and prevent cluttering in your iPhone photo album.
Now we are going to tell you how to easily delete the media files from iPhone message apps to clean up your phone and save memory space. This work around shows you how to select photos as a batch and delete all together to save time. This will provide the flexibility to select the pictures from a thumbnail view and delete quickly.
Before you begin, let us see how much space is consuming your Message apps. Go to go to Settings > General > Storage & iCloud Usage > Manage Storage.
iOS space usedHere you will see the space consumed by each app in your iPhone. The size of the messaging app shows in this screen is the sum of the size of the app and and the media saved in the apps.
Now you can start to clean up the media files form the messaging apps to save the space. Open your Message app from iPhone and tap on the sender to delete the media files.
ios message detailsTap on the Details on top right corner to open the details window. Scroll down until you see the ATTACHMENTS window. Tap and hold any of the picture until you see the popup menu.
ios message select attachmentsNow click on the more button to select the picture. Now you can select all pictures you want to delete. Finally, tap on the recycle bin on right bottom corner to delete the selected files.
It is better to check your image files occasionally and delete all unwanted files to prevent your phone reach into out of memory stage in future to keep your phone performance.
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Apple Media Event Coverage Introduce 3D Touch, iPhone 6S & more.

apple event sep 2015
Apple held a massive press event on September 9 at the Bill Graham Civic Auditorium in San Francisco. The company typically holds such events to announce upcoming new gadgets and/or major upgrades to existing ones, with the items in question typically becoming available a few weeks after the announcement.
This week’s event was no exception, as they announced a slew of new updates including the debut of new smartphones and the first major upgrades to the Apple TV since the current version made its debut back in 2010.
Apple Pen, a new addition to the Apple product family and this product is aimed to iPad Pro users. Apple bring new touch screen technology named 3D touch with its latest addition in iPhone series 6S.
Even though Apple dropped a ton of new hardware products, they didn’t say a word about the anticipated MAC or OS X.

iPhone 6S

The new iPhone 6S and iPhone 6S Plus will both be available in four colors: silver, gold, rose gold and space gray. They will be made out of 7000 series aluminum, which is also used to make airplanes and is therefore much stronger and durable than regular aluminum.
The most impressive upgrade is the addition of a 3D touch screen. Originally known as Force Touch, this technology had been introduced on the Apple Watch and Apple trackpads previously, but is being reintroduced with an added level of sensitivity. The touch screen responds to a couple of new gestures in addition to the usual swipes. If you press a little harder, you get a “Peek” which is a pop-up of a site’s contents. Pressing even harder will let you “Pop” or jump to another place in the operating system.
iphone 6sThe new iPhones will also come with a 12 megapixel iSight rear camera that boasts 50% more pixels than the old iPhone’s camera. The front-facing camera has been similarly upgraded and has 5 megapixels. The new iPhones will go on pre-sale September 12, and will be available in stores on September 25.

iPad Pro

At 12.9 inches tall, the new iPad Pro is the same height as the iPad Air and will therefore be able to use the iPad Air’s apps.
The iPad Pro has a new A9X 64-bit chip making it 1.8 times faster than the old iPad’s CPU, and has enough power to edit three streams of 4K video simultaneously. The Pro weighs about 1.5 pounds and has a 10-hour battery life.
ipad proThe iPad Pro has a larger display than its predecessor, so it can fit a full-size keyboard on the screen. The big screen has also advanced to 5.6 million pixels – which is more than a 15-inch MacBook Pro – means you can use the iPad to play games or watch movies in higher quality.

Apple Pencil

The Apple Pencil will be a stylus that can work with the iPad Pro and a variety of iOS apps. It can be used to annotate documents or draw graphs. It has a built-in lightning plug that lets it plug into the iPad to recharge, only taking 15 seconds for a charge that will last for 30 minutes of use.
apple pencilThere are no buttons on the device and it’s light enough to replicate the behaviors of an actual pencil or paint brunch. The Apple Pencil will become available in November and it will cost $99.00.

Apple TV

The newest version of Apple TV will feature a new remote, Siri controls, a third-party App Store and a new operating system. It will run on tvOS, which is derived from iOS, and is expected to start selling in October. The 32 GB model will cost $149 and the 64 GB model will cost $199.00.
The new remote features a glass touch surface on the top half that will allow the user to control the TV with swipes and other gestures. The Bluetooth remote includes a built-in gyroscope, accelerometer and volume controls for the TV. It uses a Lightning connector to recharge as well and can last three months on a single charge.
apple tvThe Siri controls mean the TV will respond to voice commands in addition to ones from the remote. For example, if you didn’t quite catch the dialogue, you can ask “Siri, what did he say?” and Siri will rewind a few seconds and turn on captions. Siri will also search through all the apps on the TV, so you don’t have to bounce between Netflix and HBO Go while looking for something.
The Apple TV will also feature a new App store which will make its debut in the near future. It will resemble the iOS app store, but its apps will have universal applications meaning they can also be used for iPhones and iPads.
While Homekit was not mentioned at the event, many see it as a natural fit for the upgraded Apple TV. Through the HomeKit interface, users had been able to manage home automation, security systems, and any other compatible devices. But with the new, more powerful TV box, homeowners are able to view information about and issue commands directly to their smart home appliances using the Apple TV.

Apple Watch

The Apple Watch was released last April, and there are already over 10,000 compatible apps. Some of these are now getting upgrades – the Facebook Messenger app will let you send audio, location and text messages, and the GroPo app serves as a camera viewfinder.
apple watchThe Apple Watch’s look is also being upgraded. The watch itself comes in gold and rose gold, and can come with an increased selection of bands, including a brown leather band made by Hermés coming out in October.
The press event undoubtedly excited Apple fans and exiting Apple TV owners all over the world with the new abilities of the recently announced updates. Apple TV has needed a upgrade for years, and Apple has always delivered. The increasing use of apps, touch screens and Siri voice commands across all platforms are definitely trends worth watching.
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Saturday, April 2, 2016

How to Disable LTE on iPhone (and Why You Might Want To)


Disable LTE on iPhone
If your iPhone has LTE networking, and most do these days, there are some situations where you may want to disable the LTE cellular network. This can be helpful in a variety of cases, from a self-imposed data throttle of sorts, to even gaining a more stable connection in a situation where you may notice the LTE network will drop or cycle quickly between 3G, LTE, or even 2G / EDGE. That latter situation, which usually occurs in low coverage areas, can lead to quick battery loss or continuously dropped calls, as the iPhone is constantly seeking a signal, and turning off LTE is often a quick remedy for it.
While some cell providers allow you toswitch the data speed directly in the iPhone Settings, which is another approach to the aforementioned issues, not all providers do so. Nonetheless, all providers with LTE do allow you to turn off LTE in one way or another. In any case, here’s how to turn off LTE on an iPhone.

How to Turn Off (or Turn On) LTE on iPhone

  1. Open the Settings app on iPhone and choose “Cellular” at the top of the list
  2. Tap on “Enable LTE” and choose “OFF” (or alternatively, you can set ‘Data Only’ to stabilize some voice calls, or “Voice & Data” as the default)*
  3. Wait a moment for the iPhone cellular connection to cycle on and off again and 3G / 4G should now be on as default with LTE off, as visible in the status bar of the iPhone
  4. Exit Settings and enjoy your slower cell connection
Turn Off LTE on iPhone
* Note that some carriers show “Voice & Data” here instead if they allow you to actually change and set the data speed manually at 3G, LTE, or 2G. That is not the case with all cell providers or cell plans, and when that manual control is absent, disabling LTE will instead cause the iPhone to use either a 3G or 2G connection, whichever is available.
Do note that LTE is dramatically faster than 3G / 4G, and in some areas, 3G is so slow or oversubscribed that it’s practically unusable to transmit any data beyond a block of text. If you’re doing this because you’re hitting your cell plan limit and want to self impose some data throttling, another option would be to simply disable data completely and instead rely only on Wi-Fi while the iPhone is up against the cellular data plan limitation.
This particular iPhone used in the example screen shots is using AT&T with an unlimited data plan, which does not offer the data speed selection directly, but instead will switch to the 3G (4G as AT&T calls it) if LTE has been specifically turned off. I’ve heard from some users that other AT&T plans do give a manual feature that is enabled through a carrier settings update, but that is not the case with this particular device.
For the vast majority of iPhone users, just keep LTE on, the performance is so superior to the other networks that turning it off, even if it may save some battery life, is not worth the speed reduction. If your interest in this is to extend how long an iPhone lasts on a single charge, perhaps a better approach for most users is to use Low Power Mode but keep LTE enabled anyway.
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Wednesday, March 30, 2016

Google tackles simple 360 content embeds with VR View, introduces Cardboard SDK for iOS


Virtual reality is great for gaming and movies, but when it comes to real-world use cases there’s still quite a bit of room for VR to prove itself.
Google is hoping to kickstart this process by making 360 VR content a bit more simple to implement and, in the process, way more spontaneous for users to discover and view.
Today, the company announced a new initiative, VR View, a tool which allows developers to easily embed 360 photo and video content into sites and native apps to be viewed on Cardboard viewers or through a single lens “Magic Window” viewer. To make this even more accessible to developers, today Google is also adding iOS support to the Cardboard SDK.
“VR is great for entertainment purposes,” Google Product Manager Nathan Martz told me in an interview. “But for VR to be as transformative as we all hope it will be, it has to be useful as well.”
A major hurdle for the utility of VR in that regard is the level of premeditation that has to take place on the user’s part before they engage with content. Generally, not only is someone going out of their way to have a VR headset on-hand but they also are visiting a dedicated VR app. Overall, there’s just not enough room for discovery in the process.
Shift your view to the developer side and you can see how many companies would love to get involved with VR, but just don’t have the resources to focus towards building their own native experiences.
This particular problem led Google Product Manager Nathan Martz to wonder“What if we could make it really easy for [businesses] to add VR experiences into their sites and apps?”
“A lot of these businesses, they’re very focused on their core businesses and don’t have VR R&D teams ready to go and the thought of building a VR app from the ground-up is a giant investment,” Martz said. “A lot of what the VR View project is about is in trying to close the gap for those companies.”
By producing simpler open source tools, Google is making it as simple for developers as adding a few lines of code to put VR content directly into their site. This could work great for real estate companies looking to show off properties, fashion houses giving you an eye at the latest looks off the runway or travel sites attempting to show you how beautiful a location really is.
The secondary, but perhaps even more impactful, news here is that Google is finally bringing its Cardboard SDK to iOS.
“We really feel like the core vision of Cardboard is ‘VR for everyone,'” Martz told me. “And it turns out that a lot of phones in a lot of pockets are iOS phones.”
Martz detailed in a blog post that the SDK would have all of the functionality of the Android Cardboard SDK.
“Provided in idiomatic Objective C, and packaged as a single, easy-to-use CocoaPod, this new SDK includes all of the features already available in the Cardboard SDK for Android.
Much of this decision Martz detailed had to do with serving the needs of native app developers.
“We’ve had iOS support in Unity, we’ve made sure that our Cardboard holders work well with iPhones, so really this is a very natural progression for us,” Martz said. “If you were a Unity developer you could target iOS and Android, but if you were a native app developer it was more difficult, and so we’re now closing that gap.”
There are currently over 5 million Cardboard viewers out in the wild, so it’s by far the most popular virtual reality platform out there and is ultimately a great way to dip your toes into discovering VR immersion. With these moves, Google is making it way simpler for developers to build VR viewing functionality into their sites and native apps and is, in turn, going to give Cardboard owners another reason to keep a viewer on hand just in case.
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